How it works
How scoring works.
Every point you earn is graded by the same rubric shown here. Pick well, watch the multipliers climb as the tournament deepens, and mind the tie-breakers.
Match scoring
For every match you predict the final scoreline. Each pick earns base points on a four-tier ladder, best tier first:
| Outcome | Base points |
|---|---|
| Exact scoreBoth teams' goals correct. | 3 pts |
| Correct winner + goal differenceRight winner and the exact margin, but not the exact score. | 2 pts |
| Correct drawYou predicted a draw and it was a draw — just not the exact scoreline. | 2 pts |
| Correct result onlyRight winner (or draw), wrong margin. | 1 pt |
| MissWrong result. | 0 pts |
Round multipliers
Base match points are multiplied by the round they came from. The deeper the tournament runs, the more every call is worth — a correct result in the Final is worth six times the same call in the group stage.
| Round | Multiplier |
|---|---|
| Group stage | ×1 |
| Round of 32 | ×1.5 |
| Round of 16 | ×2 |
| Quarter-final | ×3 |
| Semi-final | ×4 |
| Final | ×6 |
Example: an exact score (3 base) in the Final earns 18 points (3 × 6).
Group standings
Predict the final 1–4 order of each group, plus each team's points tally. These are scored independently of individual matches.
| Outcome | Points |
|---|---|
| Correct final positionPer team placed in its correct 1st–4th spot. | +3 pts |
| Correct points tallyPer team whose final group-stage points you nailed. | +2 pts |
| Perfect group bonusAll four positions in a group correct. | +5 pts |
Knockout bracket
Pick which teams reach each stage of the knockout rounds. Points are cumulative as a team advances: a team you tipped to win it all scores at every slot it fills along the way.
| Outcome | Points |
|---|---|
| Reaches Round of 16 | 2 pts |
| Reaches Quarter-final | 4 pts |
| Reaches Semi-final | 8 pts |
| Reaches the Final (finalist) | 15 pts |
| Wins it all (champion) | 30 pts |
A correctly-picked champion therefore banks 59 points across all five slots (2 + 4 + 8 + 15 + 30).
Awards
Tournament-long calls, settled once at the end. The Dark Horse award is staged — it pays out progressively as your underdog goes deeper.
| Award | Points |
|---|---|
| Golden Boot (top scorer) | 15 pts |
| Best Goalkeeper | 10 pts |
| Top Assists | 10 pts |
Dark Horse — staged
| Outcome | Cumulative bonus |
|---|---|
| Your pick reaches the Round of 16 | +5 pts |
| …reaches the Quarter-final | +10 pts |
| …reaches the Semi-final | +20 pts |
| …reaches the Final | +30 pts |
Prop bets
Five fixed novelty props set for the tournament. Each is worth 3–5 points depending on how hard it is to call, and is settled once the answer is known.
| Outcome | Points |
|---|---|
| 5 fixed propsSet per tournament — e.g. total goals, biggest win, fastest goal. | 3–5 pts each |
Tie-breakers
When two players finish level on total points, ranks are decided by this cascade, in order. Each step is only consulted if the previous one is still tied:
- 1Most exact-score hits. The player with more exactly-correct scorelines ranks higher.
- 2Most correct results. Then, more correctly-called match results (winner/draw).
- 3Champion pick. A correct champion pick beats an incorrect one.
- 4Golden Boot pick. Then, a correct Golden Boot pick beats an incorrect one.
- 5Earliest registration. Finally, whoever joined the pool first ranks higher.
Point values on this page mirror the live scoring rubric that settles the pool. If a number changes there, it changes here.